![]() ![]() I do have a question, is English your native language? Because you are putting slight twists to my words that totally change what I said. If criticism and disagreeing with you is being rude then, guilty? Here we go again though having a perfectly good thread locked because someone can't handle another person not agreeing with them. ![]() Apparently it was taken down though, so it's only accessible with the Way Back Machine :'(. Most of the developers who've made amazing games with it came from the days of what is now the sandbox. I've found that GameMaker has A LOT of great games made in it, but if you've used that for as long as I have you won't be surprised. I personally believe it holds it's own against Unity as far as scalability and I've used Unreal Script since I started high school so I know it pretty well. I like to flip between engines and tools when designing games.įor instance, I'd like to use Unreal Engine 3 for a Rogue-like platformer if I become a full time dev, because I have a lot of experience with it and it performs extremely well. , you got it! Pretty much, as far as I see it, which one you choose is just about which one you feel most comfortable with.Īs long as it can make what you're going for, that's all that matters. I can find plenty on how OpenGL and DirectX use hardware acceleration to run 2D and 3D graphics, but not much about 2D not being supported. ![]() Even by trying to Google it, I can't seem to find anything about that. where did you ever get the idea that 2D graphics aren't hardware accelerated? I've programmed both 2D and 3D graphics before with C++ and HTML5, and have never heard of that. At least without resorting to insults.īut uhm. It's because some people just don't have the money. There's a reason Construct 2 is only 100$, UE4 is completely free, and Unity made a free version. Insulting people who don't have 800$ laying around is not only unprofessional, but incredibly rude, regardless of the topic. In order to be 3D it needs to have a third dimension, which GameMaker, Fusion, and Construct 2 do not have. Especially about 2D engines also being 3D. I'd just like to point out that a lot of what you just said is completely wrong. Lcizzle, there's really no reason to be rude. The answers are there, you just have to look. For half the price paid for C2 personal you can grab Unity for free + PlayMaker or FlowCavans and not have to touch any code at all and just visual script to your hearts delight. If your thought process is like that then no tool can help you. "This isn't like 3D engines when pretty much anyone can easily learn to make games in UE4, where as Unity requires programming experience and takes a long time to learn to make anything worth noticing. Most 2D game engines are just 3D engines pushing textures around on quads. I hope you understand that most 2D engines are actually 3D engines. $799 for the full collection is pretty cheap if you intend on making a living from it. You could have gotten Professional + 4 exports for $12? If game making is just a hobby for you then just sit around and camp out the sales. GameMaker just had a humble bundle for about 2 weeks. A 3rd party on the forums also made a native stack that you can license that exports your game out to native code on various platforms including consoles, all of them. It has an HTML5 export and you can plop that into XDK and export it out to all the same stuff C2 can export to. I feel honored to be part of both sides.įusion has as many exports if not more than C2. The same can be said about Ashley and Tom.īoth have passionate communities and this can be major point inĪ software's success or failure. Jeff, Yves and Francois are very passionate about what theyĭo and caring about their users. Most of the database extensions are madeīy me BTW. I worked for Clickteam for a long time and developed around 10 or 12Įxtensions/plugins for them. So my clicheed feeling is that it's not the tools. It's still one of the greatest indie games I haveĮver played. ![]() (the oldest and more limited game creator ever although the easiest to use)Ĭalled Destruction Carnival. Okay, not with a spoon but you get the idea.Īs a proper example, there was once a game made with Klik'n Play On the other hand, there are some people who will buildĪ wall with a spoon. In terms of editing and exporting features, plugins, etc. On one hand some tools offer more benefits than others I can agree 50% with lcizzle and 50% with. ![]()
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